FROSTLINE EXPANSION 

ADDED

  • New Features and Locations
    • New villages added to eastern coast
    • New ship wreck location off the coast of the Shantar island
    • Added wooden log cabins on mountain sides
  • Loot and Map Enhancements
    • Improvised sandbag bunkers on Burukan island replaced with new concrete bunkers
    • Dynamic military containers now require a corresponding key to be unlocked
    • VSD variant with wooden stock, handguard and old metal body
    • Aniva city has been expanded
    • Reduced the vegetation cover on the military island
  • Environmental Interactions
    • Snow falling from the trees and on various interactions: cutting, harvesting, tree falling, car hit, and sprinting through
    • Naval buoys with flashing red lights to serve better navigation through the ice sheet maze
    • Particles for explosions on snow terrain added
  • Functional Additions
    • Functioning mounted outdoor thermometers reflecting the current temperature
    • Boats can now despawn – degrade continuously until destroyed

CHANGED

  • Gameplay and Effects
    • Player is now able to get longer heat buffer with all clothing. (increased for low insulation)
    • Added a delay between falling unconscious due to blood loss.
    • Behavior of lights in the warhead storage rooms
  • Audio 
    • Sounds of footsteps from walking in the forest with and without snow
    • New ambient sounds for Warhead storage
    • New sounds for the power generator added
    • New audio of birds, changed in intensity and variations
    • Reduced noise level of owl sounds
    • Loudness and reverb for electricity and storage doors
    • Barefoot movement on Sakhal snow surfaces had no footstep sounds

FIXED

  • Gameplay and Effects
    • Heavy metal poisoning effect could persist after player death with a new character
    • Collecting and eating snow inconsistently impacted player temperatures
    • Fixed inconsistencies in the freezing calculation
    • Heat buffer “+” signs now display accurate heat buffer duration.
    • Portable power generator could not warm up the player
    • Characters could keep fast swimming or climbing even after running out of stamina (T188552)
    • Players could perform multiple heavy attacks in quick succession while consuming very little stamina (T175065)
  • Clipping and Collision Issues
    • The player is able to clip through the drill geothermal plant tower
    • Clipping and collision issues within the Antonov plane wreck
    • Goats could spawn inside rocks
    • Specific items could be built inside warhead storage
    • Fixed exploits used to look through walls
  • Environment and Visuals
    • Wheel particles will no longer be present if a vehicle is driving on a surface without any defined.
    • Boats could disappear when left on the shore or ice shelf
    • Mushrooms spawn in a dried state
    • Incorrect surface and interior detection in the Sakhal power station building
    • Fire barrel fire could look different compared to a fireplace when dying out
  • Structures and Objects
    • Levers in Sakhal power station are off after server restart
    • Sakhal school had a Chernarus flag
    • Opening the storage doors in the bunker is not properly matching the sound
    • Stash buried in snow did not properly save in server storage.
  • Animal and Player Interaction
    • Player could drink from springs from any possible direction
    • Frozen animal corpses could be skinned
    • It was possible to cut out seeds from frozen vegetables
  • Sound and Audio
    • Sprinting through a snow-covered tree could not make a sound
    • Soundtrack related to Volcano could not play near it

GENERAL GAME

ADDED

  • Backpack and Item Attachments
    • New item attachment slots for specific backpacks
  • Sound Effects
    • Sound of rattling teeth when a player is exposed to low temperatures for an extended time
    • Sound of boat propeller
    • Sounds of boat splashes are now matching the animations
    • Sounds for deploying and disarming mines and explosives
    • More variations for bullet cracks sound
  • Particle Effects
    • Bullet hit effects on vegetation – different hit particles for autumn, green, and conifer trees
    • Animations
    • Patching items
    • Repairing with tape
    • Cleaning/repairing firearms
    • Splitting long sticks
    • Splitting firewood
    • Splitting logs with axes
  • UI and Quality of Life
    • Controls options settings now have numerical values
    • Controls options settings can now be edited by entering specific desired value 
    • Clickable link in the main and pause menus to access the Feedback Tracker directly
    • New hints added during the loading screen
    • New cartridge icon for crossbow bolts
    • Show/hide UI cursor in main and in-game menu menus when the input device is changed
    • Feedback tracker QR link within the main menu
    • ‘Previously played’ tab in the server browser
  • Technical Improvements
    • Latency exploit mitigation, freezing players in place when having bad network connection

CHANGED

  • Loading times
    • Improved general game loading times
  • Sound and Audio Improvements
    • Reworked SMG weapons sound
    • Improved cooking sound effects system indicating “done,” “in progress,” and “cooking without ingredients”
    • The sound of the wind when driving the boat is only audible to the boat driver
    • Improved footstep sounds for some building interiors
    • Improved trigger zones to ensure consistent soundtrack playback in specific areas
    • Foot steps sounds changed with the aim of making running enemy more audible than the one carefully approaching
    • Boat sounds reduced from close ranges and increase on long distance.
  • Weapons and Combat
    • Reduced smoke of VSS because it was too obstructive.
    • Particles for M4-A1, M16-A2, VSD, LE-MAS, USG-45, VSS, Mosin 91/30 rifles were updated
    • Rebalanced dispersion and damage of the Mosin, VS-89, and VSD.
    • Heavy attack modifier keybind moved correctly under the Combat category instead of Unsorted.
  • Vehicles and Boats
    • Boats now slowly decay when abandoned for too long.
    • Hoods of car wrecks are opening in the same direction as the drivable cars
  • Crafting and Actions
    • Splitting items from attachments is now possible
    • Cutting up the guts to make a rope leaves player hands bloody
    • Added continuous crafting option for some actions and recipes:
      • Digging worms
      • Repair tent and its parts
      • Repair car parts and chassis
      • Repair with blowtorch
      • Crafting bone and stone knife
      • Repiring electricity
      • Repairing with epoxy
      • Sharpening
      • Patching
      • Repairing with rags
      • Repairing with tape
      • Cleaning weapons
      • Repairing planks
      • Repairing with pliers
  • Inventory and Interaction
    • When scrolling through the inventory, the active gear section remains pinned to the top of the screen
    • Items created after player actions are found below the player more randomly, not directly on top of each other
  • Cooking and Food Mechanics
    • Food poisoning has been reworked.
    • Chances to catch Salmonella vs Food Poisoning have been rebalanced.
    • Cooking human steak to burned steak is no longer removing the brain disease
    • Water boiling when cooking is now indicated by particles and new audio sound
    • Fishing mechanics and equipment were rebalanced, reducing junk catch rates, adjusting signal timing, and tweaking bait and hook performance
    • Burn rate of fireplace fuel (except firewood) and kindling has been increased
  • Character and Gameplay Mechanics
    • Increased blood regeneration for low food and water levels
    • Increased blood regeneration while unconscious if the blood level is low.
    • Items carried by players while swimming now adjust more quickly to match the water’s temperature
    • Surrender emote is no longer possible while standing on cars and boats
  • Particles and Visual Effects
    • Particles for cooking, hot items, and breath of characters
    • Particles for vomiting and bleeding
    • Disabled water reflection to improve performance
  • Controllers and Input Adjustments
    • Minimum left and right gamepad stick input changed from 0.5 to 0.7, for both PS and Xbox controllers
  • Fishing and Gathering
    • Items that are obtained by fishing, like pots and wellies, are no longer of pristine quality
    • Balanced fishing mechanics: Improvised rods and wooden hooks are now less effective
  • Miscellaneous Changes
    • Fireplace goes from scorching to cold slower to make more space for re-igniting it
    • Dead fox tail changed on the model and in the inventory to look more natural
    • Removed the redundant rough and precise skill meter from the tutorial screens
    • Player could receive chemical poisoning instead of food poisoning when opening Unknown food can
    • Cow, goat and sheep are now more likely to run away
    • Sherpa hat braids are now moving less frantically

FIXED

  • Performance and Gameplay 
    • Fixed a game crash related to throwing physics
    • Possible to see through walls when canceling or finishing Dig up action
    • Exploit of players being able to peek through the trees
    • Exploit of getting inside a locked room in certain houses through closed windows
    • Exploit of moving unseen beneath the the map
    • Players could perform actions and move freely while inspecting an item
    • When digging worms, players could see through the walls
    • Items could get stuck in hands after jumping or fast actions, making them unable to be swapped or removed until reconnecting
    • Character would stop taking damage from hunger and thirst after eating or drinking, even if their energy/water remained critically low, until relogging
    • Eating cold or chilly food incorrectly increased the player’s heat comfort
    • Client crash occurring when viewing specific characters from above from certain distance range
    • Game freezes when player unfavorites all favourites on the first page and switches to the second page
  • Sound and Audio 
    • The infected and animals in the water did not have correct sound
    • Wrong sound played when crafting a fireplace with firewood in hands
    • Boat engine sound did not turn off after the boat was beached with the engine
    • Sound of infected falling to the ground after being killed did not play correctly
    • Sound of some doors could be silent and delayed
    • Weapons sounds sometimes had delay issues when firing large magazines continuously
    • Tree ambient sounded like footsteps in the forests
    • Changed the volume and audible range of bullet impacts for players to hear
    • Some weapons missing jamming sounds when jamming occurs
  • Inventory and Interaction
    • Combine action to mount barbed wire in the inventory was not working as expected
    • Items dropped in corners were floating in mid-air in small houses
    • Possibility to scroll in both inventory and vicinity at the same time in certain conditions
    • Dragging and dropping items from inventory to vicinity slot sometimes did not work
    • Mounting barbed wire action prompt could be hard to target
    • Splitting the stick could trigger desynchronization with the server
    • Splitting item stacks in the inventory would sometimes place them in the vicinity instead of the inventory
    • Single seeds couldn’t be planted via the widget, only by drag-and-drop. The last seed in a stack was also unplantable
    • Ensured repair and crafting actions correctly complete or stop when expected during chained actions 
    • Players were sometimes unable to water garden plots due to targeting problems
  • Weapons and Combat
    • Single/double fire mode does not work when using shotguns and firing single rounds on double fire mode
    • Switching scope modes on one weapon carried over to other weapons
    • Noise levels increased unexpectedly while crouch-walking with a raised firearm
    • Players couldn’t sprint after lowering a firearm while crouch-walking
    • Attaching a suppressor to a weapon was sometimes not possible
    • PSO-1-1 Optic displayed duplicate reticles when a battery was attached
  • Vehicles and Boats
    • Start engine action was not displayed when starting the boat without the spark plug
    • Vehicles and boats could start bouncing when hitting rocks
    • Items stored within fire barrels mounted in trucks could fall to the ground during server restart
    • The car startup for missing spark plug would not play if no fuel was in the car
  • Environment and Building Placement
    • Clipping and seeing through various buildings and objects has been fixed.
    • It is now possible to place large tents in big hangar buildings.
    • Players will no longer be able to place Fireplaces and Garden plots in the air even if a server has placement collision checks disabled.
    • Balota sign pointing in the incorrect direction
    • Mitigated the issue of some objects clipping through the containers
    • Some trees had incorrect particle effects when being shot
    • New exterior wall texture on Old military barracks asset
    • Sun rays could be present in the Tisy HQ basement
    • Fixed a gap in the warhead storage ground that could have been exploited for an advantage
    • LOD issues on some broken-down houses would cause unintended visual changes at short distances
    • Thawed area around the fireplace was not visible at night despite any light source
    • Character would be unable to climb up the ladder to the life boat
  • Animations and Character Actions
    • Fixed a faulty pose in the hare animations
    • Players were be coughing, laughing, and shaking when unconscious
    • Animation for taking Improvised fishing rod to hands from shoulders was incorrect
    • Left hand could get deformed while jumping backward with a two-handed firearm
    • Axes could temporarily vanish during firewood splitting and fly back to the player’s hands once the action was completed.
    • The character would stand up when filling a gasoline canister with snow
  • Food and Cooking
    • Burning sound of food continues playing even after it has cooled down
    • The water bottle containing liquid could get damaged when cooking even before it lost the water inside
    • Cereal box was misplaced when cooking on cooking spots
    • Burnt green bell peppers would stand unnaturally on the fireplace grate
    • Cooking items could clip through the fireplace
  • Items
    • Hatchet now has correct textures in all of its damage states.
    • Unknown food cans could sometimes not be eaten after opening.
    • Damaged state for the female hoodie was not visually displayed.
  • Localization and UI Issues
    • Buttons for audio settings had the wrong focus when changing menu tabs
    • The Online Tab loses focus after the focused player disconnects
    • In-game server browser could focus on “Search by name” line instead of server names
    • Localization for “Lock” and “Unlock” briefcase was not correct in some languages
    • Changing any slider in the Controls tab would reset it back to 100 after applying
    • Sliders in the Audio and Video tabs would revert to arbitrary values after applying changes
    • Sensitivity slider values do not always increase or decrease correctly when adjusted
    • OPEN STORE button in main menu was not highlighted when the cursor hovered over it
    • Correct translation of Server Browser buttons
    • Xbox: scrolling in the Xbox Main Menu could get stuck on specific options
    • Xboxb: attempting to join a server via a friend’s invite on Xbox might result in a connection timeout and failure to connect.

CHERNARUS

  • Part of the Vybor air base was visible on the in game 2D map

LIVONIA

  • Fixed issues with certain houses that player can see through when looking around the corner
  • Wrong street sign to Gieraltow
  • New and more coherent set of footsteps for some surfaces
  • Water was not properly aligned with the canal in the Livonia underground

SERVER

  • Added: boatDecayMultiplier to gameplay settings json to tweak the newly introduced boat despawn mechanic
  • Added: Admin logs now inform on player death by selecting respawn (while uncon/restraint logout) or drowning
  • Fixed: Linux servers could crash on shutdown
  • Fixed: Weapons spawned through the init.c could not be reloaded.
  • Fixed: Optimized JSON file loading
  • Fixed: Synced player stats of int type is always 0 on client
  • Fixed: Players could remain locked to a server after disconnecting, preventing them from joining another server
  • Fixed: A server crash 
  • Fixed: The server shutdown message incorrectly displayed #tmin instead of showing the actual countdown time before shutdown 
  • Fixed: Players could remain locked to a server after disconnecting, preventing them from joining another server
  • Fixed: A server crash 
  • Fixed: The server shutdown message incorrectly displayed #tmin instead of showing the actual countdown time before shutdown 
  • Changed: Updated the debug monitor to allow higher resolutions
  • Changed: Added count in map flag to certain flag items
  • Changed: Added Lunapark flag to Sakhal (still not actively used in default configuration)

KNOWN ISSUES

  • Equipping and unequipping items between hands and shoulder/belt slots in multiplayer could cause animation glitches, missing or doubled audio, and character twitching.
  • Spamming Reset Filters and Apply Filter in the server browser while official servers are still loading could cause the client to freeze
  • The Right Upper Frame of a Watchtower on the top floor creates an invisible collision, preventing players from walking across
  • Players can get stuck while Pushing the boat if the water level rises while performing the action, resulting in a frozen state with a loading wheel on screen

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