1.3.0.125 Changelog

Assets

Added: Dynamic simulation for vehicle portalsAdded: Missing configuration of combination of taillight and brake lightChanged: Rocket pod in USSR arsenal can no longer be interacted with by user actionChanged: Supply cost of bayonets (M9 and 6Kh4) reduced to 0, down from 10Changed: Unified mortar names with the naming convention of other stationary weaponsChanged: Disabled destruction on Medium Transmitter TowerChanged: Configured destruction on Pier Cover elementsChanged: Configured ruins on fuel tankTweaked: Accessibility settings on UH-1H doorsTweaked: Small Fuel Supply Point collision damage setupTweaked: Adjusted air drag of M791 and M792Tweaked: Another iteration on Metal Wall Gate damage setup – reduced damage reduction and threshold to be able to destroy it with enough bulletsTweaked: APDS and HEI explosion effectsTweaked: Dispersion of weapons – especially mounted ones. Removed reduction of dispersion from static weapons since the reduction in those weapons is coming from reduced recoil (aim modifiers) and not the better barrel.Tweaked: Increased drowning time for BRDM-2 and LAV-25Tweaked: Made 14.5 MDZ spall more appropriate for such a small roundTweaked: VFX setup on M791 & M792Tweaked: VFX performance improvements for heli rocketsTweaked: PIP reticle materialFixed: Guard Tower type 01 couldn’t be climbedFixed: Incorrect UK-59 weapon dispersionFixed: UAZ-469 missing interaction for closing/opening rear doorFixed: UK-59 new material for the capFixed: BRDM-2 Compartment slots wrong name for passenger seat (Passenger)Fixed: VZ-58 recoil Fixed: It wasn’t possible to switch to M151A2 M2 Gunner positionFixed: Some missing interaction for closing/opening turret hatchesFixed: PGO-7 moved the eyecup closer to the lens to get rid of the visible tube insideFixed: Passengers should no longer clip when getting into the Šárka 1203Fixed: UAZ-452 missing in Entity BrowserFixed: Rocket pod VFX only appeared on one side of dedicated serverFixed: Metal shed destructionFixed: 4×20 glass glowing in the darkFixed: Inconsistency in contexts of passenger seats on vehiclesFixed: Environment probe not deleted when a vehicle wreck model is setFixed: Incorrect visibility processing in VehicleLightPortal due to the order of operationsFixed: Light flash missing from some muzzle particles

General

Added: Enabled showing of friendly nicknames while in build modeChanged: Added missing vent to M21 SWS fire last animationChanged: Configured ammo dispersion coefficients and adjusted the accuracy of the weaponsChanged: Enabled by default showing of friendly nicknames while in photo modeFixed: Detaching from animation eventsFixed: Faulty bone name in tourniquet prone remove animationFixed: Typo in bone name for BTR-70 driver’s getout hatch animationFixed: Disabled user action input context when user is ADS in vehicle turretFixed: Vehicle Assistance mode desyncFixed: Voice got stuck in activated state when the player used either radio or proximity chatFixed: Nametags not being visible if too close to the edge of the screenFixed: Reloading BRDM-2 gun while in ADS would make the character exit the vehicle while using a controllerFixed: Character actions were not getting interrupted if two or more players exited/entered vehicle at the same time, causing them to get stuckFixed: Camera shake persisted if player was moved into area after building destruction had startedFixed: Explosion damage falloff, area, and fragment count calculations weren’t using tweaked hitzone position Fixed: Vehicle fire was damaging the buildingsFixed: Supply duplication through the inventory

Playable Content

Changed: Disabled destruction on Fuel depot in TutorialFixed: Combat Ops – Everon: Deliver Ammo/Intel objectives could not be completedFixed: Spawning construction truck too fast during Combat Engineering course caused soft lockFixed: Tutorial Fast Travel text could be cut offFixed: Potential error message when opening gamemaster without player spawnedFixed: Use dynamic simulation only in the play mode Fixed: GM was not showing saves in load menuFixed: Trying to load workshop save data regardless the save data resultRemoved: Conflict: FIA ambient patrols around unused HQ base locations

Stability and Performance

Added: Multiple performance improvements related to multithreadingTweaked: More efficient scene queries when destroying building interiorFixed: Crash related to terrain dataFixed: Crash when dumping GPU memory dataFixed: Crash when loading packed data when inheritance of unrelated classes is encounteredFixed: Destroying certain buildings sometimes froze/crashed the gameFixed: Changing scenes with a controller headset plugged in sometimes crashed the clientFixed: Crash when deleting a vehicle that was being avoided by another vehicleFixed: Possible Explosion crash

AI

Tweaked: Improved vehicle avoidanceFixed: AI will not accelerate infinitely when avoiding a carFixed: AIs not spawning in certain conditions

Audio

Changed: Changes for barbed wire sound replicationFixed: Sounds not terminated when out-of-range

UI

Added: “Action cannot be done” notification now “blinks” to catch the attention of the userAdded: Setting in Interface → Interactions → Disable Control HintChanged: Spacing between icons has been reducedChanged: Interaction transition from icon to button now wait for 0.6s instead of 0.3sFixed: Mortar HUD was rendering on top of HintsFixed: UI – Task system – No item’s description under “Destroy radar” tasksFixed: Action button and icon would sometimes overlap in frozen transitionFixed: Interaction action background shadow was too small

Modding

Added: LongRangeSoundData property, where you can select if you want the sound to be sent reliably or not.Changed: LongRangeSoundComponent now has a name instead of an index property.Fixed: Crash when switching input language in Workbench Launcher