FROSTLINE EXPANSION
ADDED
- New Features and Locations
- New villages added to eastern coast
- New ship wreck location off the coast of the Shantar island
- Added wooden log cabins on mountain sides
- Loot and Map Enhancements
- Improvised sandbag bunkers on Burukan island replaced with new concrete bunkers
- Dynamic military containers now require a corresponding key to be unlocked
- VSD variant with wooden stock, handguard and old metal body
- Aniva city has been expanded
- Reduced the vegetation cover on the military island
- Environmental Interactions
- Snow falling from the trees and on various interactions: cutting, harvesting, tree falling, car hit, and sprinting through
- Naval buoys with flashing red lights to serve better navigation through the ice sheet maze
- Particles for explosions on snow terrain added
- Functional Additions
- Functioning mounted outdoor thermometers reflecting the current temperature
- Boats can now despawn – degrade continuously until destroyed
CHANGED
- Gameplay and Effects
- Player is now able to get longer heat buffer with all clothing. (increased for low insulation)
- Added a delay between falling unconscious due to blood loss.
- Behavior of lights in the warhead storage rooms
- Audio
- Sounds of footsteps from walking in the forest with and without snow
- New ambient sounds for Warhead storage
- New sounds for the power generator added
- New audio of birds, changed in intensity and variations
- Reduced noise level of owl sounds
- Loudness and reverb for electricity and storage doors
- Barefoot movement on Sakhal snow surfaces had no footstep sounds
FIXED
- Gameplay and Effects
- Heavy metal poisoning effect could persist after player death with a new character
- Collecting and eating snow inconsistently impacted player temperatures
- Fixed inconsistencies in the freezing calculation
- Heat buffer “+” signs now display accurate heat buffer duration.
- Portable power generator could not warm up the player
- Characters could keep fast swimming or climbing even after running out of stamina (T188552)
- Players could perform multiple heavy attacks in quick succession while consuming very little stamina (T175065)
- Clipping and Collision Issues
- The player is able to clip through the drill geothermal plant tower
- Clipping and collision issues within the Antonov plane wreck
- Goats could spawn inside rocks
- Specific items could be built inside warhead storage
- Fixed exploits used to look through walls
- Environment and Visuals
- Wheel particles will no longer be present if a vehicle is driving on a surface without any defined.
- Boats could disappear when left on the shore or ice shelf
- Mushrooms spawn in a dried state
- Incorrect surface and interior detection in the Sakhal power station building
- Fire barrel fire could look different compared to a fireplace when dying out
- Structures and Objects
- Levers in Sakhal power station are off after server restart
- Sakhal school had a Chernarus flag
- Opening the storage doors in the bunker is not properly matching the sound
- Stash buried in snow did not properly save in server storage.
- Animal and Player Interaction
- Player could drink from springs from any possible direction
- Frozen animal corpses could be skinned
- It was possible to cut out seeds from frozen vegetables
- Sound and Audio
- Sprinting through a snow-covered tree could not make a sound
- Soundtrack related to Volcano could not play near it
GENERAL GAME
ADDED
- Backpack and Item Attachments
- New item attachment slots for specific backpacks
- Sound Effects
- Sound of rattling teeth when a player is exposed to low temperatures for an extended time
- Sound of boat propeller
- Sounds of boat splashes are now matching the animations
- Sounds for deploying and disarming mines and explosives
- More variations for bullet cracks sound
- Particle Effects
- Bullet hit effects on vegetation – different hit particles for autumn, green, and conifer trees
- Animations
- Patching items
- Repairing with tape
- Cleaning/repairing firearms
- Splitting long sticks
- Splitting firewood
- Splitting logs with axes
- UI and Quality of Life
- Controls options settings now have numerical values
- Controls options settings can now be edited by entering specific desired value
- Clickable link in the main and pause menus to access the Feedback Tracker directly
- New hints added during the loading screen
- New cartridge icon for crossbow bolts
- Show/hide UI cursor in main and in-game menu menus when the input device is changed
- Feedback tracker QR link within the main menu
- ‘Previously played’ tab in the server browser
- Technical Improvements
- Latency exploit mitigation, freezing players in place when having bad network connection
CHANGED
- Loading times
- Improved general game loading times
- Sound and Audio Improvements
- Reworked SMG weapons sound
- Improved cooking sound effects system indicating “done,” “in progress,” and “cooking without ingredients”
- The sound of the wind when driving the boat is only audible to the boat driver
- Improved footstep sounds for some building interiors
- Improved trigger zones to ensure consistent soundtrack playback in specific areas
- Foot steps sounds changed with the aim of making running enemy more audible than the one carefully approaching
- Boat sounds reduced from close ranges and increase on long distance.
- Weapons and Combat
- Reduced smoke of VSS because it was too obstructive.
- Particles for M4-A1, M16-A2, VSD, LE-MAS, USG-45, VSS, Mosin 91/30 rifles were updated
- Rebalanced dispersion and damage of the Mosin, VS-89, and VSD.
- Heavy attack modifier keybind moved correctly under the Combat category instead of Unsorted.
- Vehicles and Boats
- Boats now slowly decay when abandoned for too long.
- Hoods of car wrecks are opening in the same direction as the drivable cars
- Crafting and Actions
- Splitting items from attachments is now possible
- Cutting up the guts to make a rope leaves player hands bloody
- Added continuous crafting option for some actions and recipes:
- Digging worms
- Repair tent and its parts
- Repair car parts and chassis
- Repair with blowtorch
- Crafting bone and stone knife
- Repiring electricity
- Repairing with epoxy
- Sharpening
- Patching
- Repairing with rags
- Repairing with tape
- Cleaning weapons
- Repairing planks
- Repairing with pliers
- Inventory and Interaction
- When scrolling through the inventory, the active gear section remains pinned to the top of the screen
- Items created after player actions are found below the player more randomly, not directly on top of each other
- Cooking and Food Mechanics
- Food poisoning has been reworked.
- Chances to catch Salmonella vs Food Poisoning have been rebalanced.
- Cooking human steak to burned steak is no longer removing the brain disease
- Water boiling when cooking is now indicated by particles and new audio sound
- Fishing mechanics and equipment were rebalanced, reducing junk catch rates, adjusting signal timing, and tweaking bait and hook performance
- Burn rate of fireplace fuel (except firewood) and kindling has been increased
- Character and Gameplay Mechanics
- Increased blood regeneration for low food and water levels
- Increased blood regeneration while unconscious if the blood level is low.
- Items carried by players while swimming now adjust more quickly to match the water’s temperature
- Surrender emote is no longer possible while standing on cars and boats
- Particles and Visual Effects
- Particles for cooking, hot items, and breath of characters
- Particles for vomiting and bleeding
- Disabled water reflection to improve performance
- Controllers and Input Adjustments
- Minimum left and right gamepad stick input changed from 0.5 to 0.7, for both PS and Xbox controllers
- Fishing and Gathering
- Items that are obtained by fishing, like pots and wellies, are no longer of pristine quality
- Balanced fishing mechanics: Improvised rods and wooden hooks are now less effective
- Miscellaneous Changes
- Fireplace goes from scorching to cold slower to make more space for re-igniting it
- Dead fox tail changed on the model and in the inventory to look more natural
- Removed the redundant rough and precise skill meter from the tutorial screens
- Player could receive chemical poisoning instead of food poisoning when opening Unknown food can
- Cow, goat and sheep are now more likely to run away
- Sherpa hat braids are now moving less frantically
FIXED
- Performance and Gameplay
- Fixed a game crash related to throwing physics
- Possible to see through walls when canceling or finishing Dig up action
- Exploit of players being able to peek through the trees
- Exploit of getting inside a locked room in certain houses through closed windows
- Exploit of moving unseen beneath the the map
- Players could perform actions and move freely while inspecting an item
- When digging worms, players could see through the walls
- Items could get stuck in hands after jumping or fast actions, making them unable to be swapped or removed until reconnecting
- Character would stop taking damage from hunger and thirst after eating or drinking, even if their energy/water remained critically low, until relogging
- Eating cold or chilly food incorrectly increased the player’s heat comfort
- Client crash occurring when viewing specific characters from above from certain distance range
- Game freezes when player unfavorites all favourites on the first page and switches to the second page
- Sound and Audio
- The infected and animals in the water did not have correct sound
- Wrong sound played when crafting a fireplace with firewood in hands
- Boat engine sound did not turn off after the boat was beached with the engine
- Sound of infected falling to the ground after being killed did not play correctly
- Sound of some doors could be silent and delayed
- Weapons sounds sometimes had delay issues when firing large magazines continuously
- Tree ambient sounded like footsteps in the forests
- Changed the volume and audible range of bullet impacts for players to hear
- Some weapons missing jamming sounds when jamming occurs
- Inventory and Interaction
- Combine action to mount barbed wire in the inventory was not working as expected
- Items dropped in corners were floating in mid-air in small houses
- Possibility to scroll in both inventory and vicinity at the same time in certain conditions
- Dragging and dropping items from inventory to vicinity slot sometimes did not work
- Mounting barbed wire action prompt could be hard to target
- Splitting the stick could trigger desynchronization with the server
- Splitting item stacks in the inventory would sometimes place them in the vicinity instead of the inventory
- Single seeds couldn’t be planted via the widget, only by drag-and-drop. The last seed in a stack was also unplantable
- Ensured repair and crafting actions correctly complete or stop when expected during chained actions
- Players were sometimes unable to water garden plots due to targeting problems
- Weapons and Combat
- Single/double fire mode does not work when using shotguns and firing single rounds on double fire mode
- Switching scope modes on one weapon carried over to other weapons
- Noise levels increased unexpectedly while crouch-walking with a raised firearm
- Players couldn’t sprint after lowering a firearm while crouch-walking
- Attaching a suppressor to a weapon was sometimes not possible
- PSO-1-1 Optic displayed duplicate reticles when a battery was attached
- Vehicles and Boats
- Start engine action was not displayed when starting the boat without the spark plug
- Vehicles and boats could start bouncing when hitting rocks
- Items stored within fire barrels mounted in trucks could fall to the ground during server restart
- The car startup for missing spark plug would not play if no fuel was in the car
- Environment and Building Placement
- Clipping and seeing through various buildings and objects has been fixed.
- It is now possible to place large tents in big hangar buildings.
- Players will no longer be able to place Fireplaces and Garden plots in the air even if a server has placement collision checks disabled.
- Balota sign pointing in the incorrect direction
- Mitigated the issue of some objects clipping through the containers
- Some trees had incorrect particle effects when being shot
- New exterior wall texture on Old military barracks asset
- Sun rays could be present in the Tisy HQ basement
- Fixed a gap in the warhead storage ground that could have been exploited for an advantage
- LOD issues on some broken-down houses would cause unintended visual changes at short distances
- Thawed area around the fireplace was not visible at night despite any light source
- Character would be unable to climb up the ladder to the life boat
- Animations and Character Actions
- Fixed a faulty pose in the hare animations
- Players were be coughing, laughing, and shaking when unconscious
- Animation for taking Improvised fishing rod to hands from shoulders was incorrect
- Left hand could get deformed while jumping backward with a two-handed firearm
- Axes could temporarily vanish during firewood splitting and fly back to the player’s hands once the action was completed.
- The character would stand up when filling a gasoline canister with snow
- Food and Cooking
- Burning sound of food continues playing even after it has cooled down
- The water bottle containing liquid could get damaged when cooking even before it lost the water inside
- Cereal box was misplaced when cooking on cooking spots
- Burnt green bell peppers would stand unnaturally on the fireplace grate
- Cooking items could clip through the fireplace
- Items
- Hatchet now has correct textures in all of its damage states.
- Unknown food cans could sometimes not be eaten after opening.
- Damaged state for the female hoodie was not visually displayed.
- Localization and UI Issues
- Buttons for audio settings had the wrong focus when changing menu tabs
- The Online Tab loses focus after the focused player disconnects
- In-game server browser could focus on “Search by name” line instead of server names
- Localization for “Lock” and “Unlock” briefcase was not correct in some languages
- Changing any slider in the Controls tab would reset it back to 100 after applying
- Sliders in the Audio and Video tabs would revert to arbitrary values after applying changes
- Sensitivity slider values do not always increase or decrease correctly when adjusted
- OPEN STORE button in main menu was not highlighted when the cursor hovered over it
- Correct translation of Server Browser buttons
- Xbox: scrolling in the Xbox Main Menu could get stuck on specific options
- Xboxb: attempting to join a server via a friend’s invite on Xbox might result in a connection timeout and failure to connect.
CHERNARUS
- Part of the Vybor air base was visible on the in game 2D map
LIVONIA
- Fixed issues with certain houses that player can see through when looking around the corner
- Wrong street sign to Gieraltow
- New and more coherent set of footsteps for some surfaces
- Water was not properly aligned with the canal in the Livonia underground
SERVER
- Added: boatDecayMultiplier to gameplay settings json to tweak the newly introduced boat despawn mechanic
- Added: Admin logs now inform on player death by selecting respawn (while uncon/restraint logout) or drowning
- Fixed: Linux servers could crash on shutdown
- Fixed: Weapons spawned through the init.c could not be reloaded.
- Fixed: Optimized JSON file loading
- Fixed: Synced player stats of int type is always 0 on client
- Fixed: Players could remain locked to a server after disconnecting, preventing them from joining another server
- Fixed: A server crash
- Fixed: The server shutdown message incorrectly displayed #tmin instead of showing the actual countdown time before shutdown
- Fixed: Players could remain locked to a server after disconnecting, preventing them from joining another server
- Fixed: A server crash
- Fixed: The server shutdown message incorrectly displayed #tmin instead of showing the actual countdown time before shutdown
- Changed: Updated the debug monitor to allow higher resolutions
- Changed: Added count in map flag to certain flag items
- Changed: Added Lunapark flag to Sakhal (still not actively used in default configuration)
KNOWN ISSUES
- Equipping and unequipping items between hands and shoulder/belt slots in multiplayer could cause animation glitches, missing or doubled audio, and character twitching.
- Spamming Reset Filters and Apply Filter in the server browser while official servers are still loading could cause the client to freeze
- The Right Upper Frame of a Watchtower on the top floor creates an invisible collision, preventing players from walking across
- Players can get stuck while Pushing the boat if the water level rises while performing the action, resulting in a frozen state with a loading wheel on screen