Set in 1872, 80 Days is based loosely on the Jules Verne classic ‘Around the World in 80 Days’ which follows the adventures of Phileas Fogg as he travels around the entirety of the globe in just eighty days with his loyal valet Passepatout.
You play as Passepartout in this story-based adventure and literally make all the decisions for Phileas as you travel by steamer, express train, airship, hover-car, hydrofoil, gyrocopter, camel, horse-back, and hot-air balloon exploring 196 cities along your route that are filled with discoveries and danger. You will also have to manage your resources and your masters health as you race against the clock to successfully complete your mission.
What is the objective of the game?
Phileas Fogg has wagered he can circumnavigate the world in just 80 days, to successfully complete the game you must achieve this task. You are not allowed at any stage to backtrack, only forward journeys are permitted. Once you have left Paris you cannot return there. Also, if the only way to reach a given city is through Paris you will not be able to reach it during your current playthrough. The game is open-ended and there are multiple different ways for Phileas Fogg and Passepartout to end their journey around the world.
There are 196 cities on the map and each one will have at least one route onwards. There are various ways that routes can be found and includes conversing with other passengers during a trip, purchasing a time table in a city market, and exploring a city. Once you have found a route you will be able to select it to find out how much it costs. The higher the price, the longer and faster the route. Generally you will find the prices around the 230 pounds mark.
What are all the routes?
Note: Tap on the map above and then tap the expand button which is located underneath it to open the full sized map.
The map above shows all the routes that are available to you in the game. Although liberties have been taken with some of the cities to simplyfy things you will find that the map roughly follows their relative locations in real life. Your starting point is London which can be found near the upper portion of the whole map.
Just like any world map would this guide map wraps around horizontally at the edge. For easy reference you will be able to find the cities at the far right (Anchor cities in the Americas for all trans-Pacific routes: San Francisco, Acapulco, Panama City, Lima, Machu Picchu, Santiago) also on the far left as well.
The different routes on the map are indicated by various arrows which indicate the direction you can travel to that particular city. Uni-directional arrows (e.g. between London and Paris) mean it is only possible to travel along the direction shown while Bi-directional arrows (between Berlin and Copenhagen for example) mean it is possible to travel either way along the same route. Splitting arrows (from Copenhagen to Stockholm or Helsinki for example) mean it is possible to travel to either destinations directly without having to stop in another city.
On routes that have splitting arrows your destination may not be immediately available to you when you discover the route and you may be required to perform some kind of task to change your course, an example of this is negotiating or bribing the captain of the vessel you are travelling in. When you are on a route with splitting arrows always follow lines and branches that forms a wide angle with each other (angles wider than a right angle). Routes with dotted arrows are revealed upon exploration but do not exist and cannot be accessed and you will be diverted to another location. An example of this is Krasnovodsk to Merv.
Due to the complexity of some connections,you will find that more than one arrow group has been used to represent the links between 2 or more cities. Routes that cross each other (forming an ‘X’) will never connect together, regardless of their colour. On the map routes of the same colour will always cross in near right angles, this has been done to make things clearer.
The colour of the arrows represents the form of transportation involved, on routes where the mode of transport may suddenly change during the journey the colour for the most memorable mode of transport has been used.
Red: Train routes
Green: Land routes
Violet: Air routes
Blue: Sea routes
Yellow: Routes for one reason or another that cannot be properly categorized
How do you keep Phileas Fogg Healthy?
One of the things you have to contend with being Phileas Foggs loyal valet is to ensure your master remains healthy. This can be tricky as although you can always attend to Phileas Fogg which will act as a heal, increasing his hit points it comes with the cost of conversing with fellow passengers to unlock more routes. There are multiple events during the game that can boost Phileas Fogg’s health such as bribing or sneaking people onboard. This is very difficult and not necessary and you and your master can survive without any help from other people.
How do you Buy and Sell Goods?
One of the activities you can perform in each city is to visit the market where you will be able to increse your funds by selling things you have collected on your journey or alternately buy items that will fortify Phileas Fogg’s health on the next leg of your journey, such as a warm overcoat in preparation for the Trans-Siberia train ride for example. Using the market is the most time-efficient way to replenish your cash reserves. Phileas Fogg will usually tell you where an item can be sold for a profit.
How do you complete the Polar Expediton?
The Polar Expediton, a journey organised by the Artificier’s Guild is completed when you encounter Vitti Jokinen in Nanortalik.
To join the Polar Expedition and trigger this scenario Phileas Fogg and Passepartout must go to northorn Scandanvia by riding the Pomor Hunting Balloon from Tromsø to Smeerenburg where they then board an Ice Walker bound for the North Pole. This is a dangerous journey and one of the few places in the game that Fileas Fogg can actually die. To help avoid this fate you need to make sure Passepartout makes as many friends as he can before the Ice Walker is destroyed.
When the Ice Walker explodes and Phileas Fogg needs healing from a shrapnel wound you will have tto call in favours from the friendships Passepartout made. You need at least three favors to keep Phileas Fogg alive long enough for him to be rescued.
Favor 1 – Monsieur Mezensky (Hunter)
He will provide a thick fur to keep Phileas Fogg warm if Passepartout helped him hunt the whale.
Favor 2 – Monsieur Andree (Support Balloon attached to Ice Walker)
If Passepartout helped him to stow away on the expedition and if he is present he will contribute some tins of broth if you ask him.
Favor 3 – Apprentice Navigator
If Passepartout bribed him to keep watch he will hand over a vial of thick tonic to help Phileas Fogg heal.